Ranked run

Lucky Girl

Run whsek8g9h31jxhk · Jul 26, 2026, 4:42 PM

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Patch unknownUpdated Jul 26, 2026, 9:20 PM12 observed rounds
Outcomeunknown
Record75
MMR1266?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 18

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 9:20 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage450
On Battle Start

Adjacent allies with no abilities gain +3 Multicast permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown2s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Bumblebolt
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,492 rounds together · 58% round win association3,492 observed win/loss round results
  • Cherubble + Velocect2,240 rounds together · 52% round win association2,240 observed win/loss round results
  • Bumblebolt + Cherubble1,059 rounds together · 57% round win association1,059 observed win/loss round results
  • Stellagon + Velocect951 rounds together · 46% round win association951 observed win/loss round results
  • Ironcore + Velocect796 rounds together · 47% round win association796 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Cherubble + Stellagon542 rounds together · 45% round win association542 observed win/loss round results
  • Bumblebolt + Stellagon482 rounds together · 54% round win association482 observed win/loss round results
  • Clawnetic + Ironcore388 rounds together · 49% round win association388 observed win/loss round results
  • Cherubble + Ironcore382 rounds together · 47% round win association382 observed win/loss round results
  • Ironcore + Stellagon276 rounds together · 47% round win association276 observed win/loss round results
  • Bumblebolt + Clawnetic230 rounds together · 43% round win association230 observed win/loss round results
  • Clawnetic + Velocect191 rounds together · 44% round win association191 observed win/loss round results
  • Cherubble + Clawnetic152 rounds together · 39% round win association152 observed win/loss round results
  • Clawnetic + Stellagon94 rounds together · 48% round win association94 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Velocect: 13 · Stellagon: 450 · Clawnetic: 60 · Bumblebolt: 9
  • ShieldCherubble: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

10 trinkets · 8 types

Hero's Sword

Your monsters have +12 Damage.

Gold Trophy

On Victory Gain $8.

Power Band

Give the first monster you buy each day +20 Damage.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Terrarium

Your Bug monsters have +20% Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Link Cable

All of your team's monsters are now considered adjacent to each other.