Ranked run

Lucky Girl

Run whsek8g9h31jxhk · Jul 26, 2026, 4:42 PM

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Patch unknownUpdated Jul 26, 2026, 9:20 PM12 observed rounds
Outcomeunknown
Record75
MMR1266?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 22

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 9:20 PM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage450
On Battle Start

Adjacent allies with no abilities gain +3 Multicast permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown2s
Multicast2
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Bumblebolt
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,436 rounds together · 58% round win association3,436 observed win/loss round results
  • Cherubble + Velocect2,193 rounds together · 53% round win association2,193 observed win/loss round results
  • Bumblebolt + Cherubble1,036 rounds together · 57% round win association1,036 observed win/loss round results
  • Stellagon + Velocect935 rounds together · 46% round win association935 observed win/loss round results
  • Ironcore + Velocect788 rounds together · 47% round win association788 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Cherubble + Stellagon516 rounds together · 45% round win association516 observed win/loss round results
  • Bumblebolt + Stellagon479 rounds together · 54% round win association479 observed win/loss round results
  • Clawnetic + Ironcore379 rounds together · 49% round win association379 observed win/loss round results
  • Cherubble + Ironcore377 rounds together · 47% round win association377 observed win/loss round results
  • Ironcore + Stellagon276 rounds together · 47% round win association276 observed win/loss round results
  • Bumblebolt + Clawnetic229 rounds together · 43% round win association229 observed win/loss round results
  • Clawnetic + Velocect187 rounds together · 43% round win association187 observed win/loss round results
  • Cherubble + Clawnetic150 rounds together · 39% round win association150 observed win/loss round results
  • Clawnetic + Stellagon94 rounds together · 48% round win association94 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Velocect: 13 · Stellagon: 450 · Clawnetic: 60 · Bumblebolt: 9
  • ShieldCherubble: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

14 trinkets · 12 types

Hero's Sword

Your monsters have +12 Damage.

Gold Trophy

On Victory Gain $8.

Power Band

Give the first monster you buy each day +20 Damage.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Terrarium

Your Bug monsters have +20% Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Orb

Your monsters have +15% Cooldown Speed.