Ranked run

Musician

Run 4sfef1cv5ag9e94 · Jul 25, 2026, 11:35 PM

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Patch unknownUpdated Jul 26, 2026, 9:20 PM1 observed rounds
Outcomeunknown
Record01
MMR1285?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 9:20 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Stellagon · Boomagon

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Velocect1,490 rounds together · 48% round win association1,490 observed win/loss round results
  • Stellagon + Velocect935 rounds together · 46% round win association935 observed win/loss round results
  • Ironcore + Velocect788 rounds together · 47% round win association788 observed win/loss round results
  • Galvanine + Ironcore606 rounds together · 48% round win association606 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Galvanine308 rounds together · 47% round win association308 observed win/loss round results
  • Ironcore + Stellagon276 rounds together · 47% round win association276 observed win/loss round results
  • Boomagon + Stellagon126 rounds together · 45% round win association126 observed win/loss round results
  • Galvanine + Velocect121 rounds together · 36% round win association121 observed win/loss round results
  • Galvanine + Stellagon76 rounds together · 53% round win association76 observed win/loss round results

Team toolkit

  • DamageStellagon: 150 · Velocect: 25 · Ironcore: 30 · Boomagon: 40 · Galvanine: 10 · Ironcore: 30
  • ShockGalvanine: 6

Round inventory

Trinkets

9 trinkets · 8 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Hero's Sword

Your monsters have +12 Damage.

Wood Sword

Your monsters have +5 Damage.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Power Crown × 2

Your top middle monster has +20 Damage.

Gold-o-matic

At the start of each day, gain $30.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Band

Give the first monster you buy each day +20 Damage.