Ranked run
Swim Coach
Run eajgullii6sk45d · Aug 28, 2026, 2:07 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: loss

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 20% of debuffs on your team.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Emperooze · Sirenade · Aster · Dirgefin
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Emperooze, Sirenade, Dirgefin, Dirgefin.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageEmperooze: 30 · Draconarch: 100 · Dirgefin: 50 · Dirgefin: 50
- HealEmperooze: 45 · Sirenade: 100 · Aster: 40 · Dirgefin: 100 · Dirgefin: 100
Round inventory
Trinkets
8 trinkets · 5 types

Gold Trophy × 3
On Victory Gain $8.

Wood Sword × 2
Your monsters have +5 Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
