Ranked run
Swim Coach
Run dkcdajv5c1nmnam · Jul 24, 2026, 9:03 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 32
Round result: loss

Coalem
Tier 4 · Cost 45
Trigger this and gain +60 Shield permanently.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this and gain +540 Shield permanently.
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Super Rare Trinket.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this and gain +540 Shield permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 40 · Coalem: 240 · Coalem: 240
- DamageFaebloom: 777 · Draconarch: 100
- HealWishwash: 300
- ShieldCoalem: 900 · Coalem: 5,400 · Coalem: 5,400
Round inventory
Trinkets
1,958 trinkets · 37 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Gold Nugget × 2
Increase Income by $3.

Membership Card
You can use 1 additional Item each day.

Power Band × 4
Give the first monster you buy each day +20 Damage.

Fire Orb × 4
Your Fire monsters have +3 Burn.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Warhorn × 80
On Battle Start Your monsters gain +10 Damage permanently.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Market License
Increase shop rank by 1.

Zenith Stone × 357
When your monsters gain stats, they gain +80% more (except Multicast).

Terrarium × 92
Your Bug monsters have +20% Damage.

Silver Watch × 69
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Sapphire Amulet × 83
You receive 25% more Heal.

Mysterious Mask × 12
Choose a trainer and gain their ability.

Ancient Plume × 87
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Speed Crest × 101
Your monsters in the rightmost column have +20% Cooldown Speed.

Topaz Amulet × 59
You receive 25% more Shield.

Power Bell × 87
Monsters in your shop have +25 Damage.

Repeater Charm × 9
Your monsters' On Battle Start abilities activate an additional time.

Barbell × 67
+5000 HP

Winged Crown × 141
Your top middle monster has +1 Multicast.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Master Crown × 110
Your top middle monster has +80% stats (except Cooldown and Multicast).

Holy Grail × 85
On Victory Gain $100.

Excalibur × 115
Your monsters have +350 Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Haste Crown × 20
Your top middle monster has +30% Cooldown Speed.

Blitz Bell × 23
Monsters in your shop have +30% Cooldown Speed.

Razor Beak × 29
Your Flying monsters have +1 Multicast.

Haste Orb × 33
Your monsters have +15% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Rainbow Pearl × 2
All monsters in your shop are SHINY.

Mega Upgrade Disc × 49
When a monster reaches level 3, level it up again and destroy this.

Mighty Bell × 4
Monsters in your shop have +300 Damage.

Fancy Sword × 220
Your monsters have +3% Damage for each Trinket you have.

Metronome × 4
When your monsters cast, they gain +10 Damage for this battle.
