Ranked run
Swim Coach
Run zjz88qep15r5u75 · Sep 10, 2026, 2:02 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: win

Bumblebolt
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Berroon
Tier 2 · Cost 20
The next 2 items in your shop will be Berries.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Bumblebolt · Frizzly · Electranade
- Bug × 2Bumblebolt · Velocect
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Bumblebolt, Frizzly, Electranade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBumblebolt: 3 · Ironcore: 30 · Frizzly: 1 · Velocect: 25 · Berroon: 40
- ShockBumblebolt: 1 · Frizzly: 16 · Electranade: 28
Round inventory
Trinkets
5 trinkets · 4 types

Gold Trophy
On Victory Gain $8.

Hero's Sword
Your monsters have +12 Damage.

Power Crown × 2
Your top middle monster has +20 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.
