Ranked run
Swim Coach
Run zjz88qep15r5u75 · Sep 10, 2026, 2:02 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: win

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Berroon
Tier 2 · Cost 20
The next 2 items in your shop will be Berries.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Electranade · Frizzly
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Electranade, Frizzly.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFrizzly: 1 · Ironcore: 30 · Velocect: 25 · Berroon: 40
- ShieldCherubble: 100
- ShockElectranade: 56 · Frizzly: 16
Round inventory
Trinkets
6 trinkets · 4 types

Gold Trophy
On Victory Gain $8.

Hero's Sword
Your monsters have +12 Damage.

Power Crown × 3
Your top middle monster has +20 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.
