Ranked run

Gentleman

Run nr8ofzsvg9fzemw · Sep 16, 2026, 5:35 AM

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Patch unknownUpdated Sep 16, 2026, 7:34 AM1 observed rounds
Outcomeunknown
Record10
MMR1013?
Tierbronze

Trainer effect

Gentleman

From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.

Selected team

Round 14

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 7:34 AM6 board slots72 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Mallogre

CurioRock

Tier 4 · Cost 45

Cooldown9s
Multicast
Damage120
Shield100
On Battle Start

+12 Damage and +12 Shield permanently for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Vipair

CurioToxic

Tier 3 · Cost 35

Cooldown6.5s
Multicast2
Poison15
Ability / passive

Gains +12 Poison permanently whenever you gain a Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage320
Ongoing

Adjacent allies have +1% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +180 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 5Mallogre · Vipair · Rubbin · Shrinell · Dollhime

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageDraconarch: 100 · Mallogre: 120 · Rubbin: 120 · Shrinell: 320
  • PoisonVipair: 15
  • ShieldMallogre: 100

Round inventory

Trinkets

72 trinkets · 23 types

Junk × 6

Does nothing.

Quick Flag × 6

Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell × 6

Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 4

On Victory Your team gains +5 Damage permanently.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Wood Sword × 7

Your monsters have +5 Damage.

Sapphire Ring × 5

Monsters in your shop have +10% Heal.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Gold Nugget × 3

Increase Income by $3.

Training Weights × 7

+100 HP

Gold Trophy × 6

On Victory Gain $8.

Mysterious Mask

Choose a trainer and gain their ability.

Topaz Ring × 3

Monsters in your shop have +10% Shield.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Tempo Charm × 4

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold-o-matic

Increase Income by $30.

Fancy Sword × 2

Your monsters have +3% Damage for each Trinket you have.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Rainbow Pearl

All monsters in your shop are SHINY.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Excalibur

Your monsters have +350 Damage.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.