Ranked run
Gentleman
Run nr8ofzsvg9fzemw · Sep 16, 2026, 5:35 AM

Trainer effect
Gentleman
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Selected team
Round 14
Round result: win

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+12 Damage and +12 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +12 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Mallogre · Vipair · Rubbin · Shrinell · Dollhime
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Mallogre: 120 · Rubbin: 120 · Shrinell: 320
- PoisonVipair: 15
- ShieldMallogre: 100
Round inventory
Trinkets
72 trinkets · 23 types

Junk × 6
Does nothing.

Quick Flag × 6
Your monsters in the leftmost column have +5% Cooldown Speed.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Wood Sword × 7
Your monsters have +5 Damage.

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Gold Nugget × 3
Increase Income by $3.

Training Weights × 7
+100 HP

Gold Trophy × 6
On Victory Gain $8.

Mysterious Mask
Choose a trainer and gain their ability.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold-o-matic
Increase Income by $30.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Rainbow Pearl
All monsters in your shop are SHINY.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Excalibur
Your monsters have +350 Damage.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.
