Ranked run
Masked Man
Run dgfihshb0luo782 · Sep 16, 2026, 7:00 AM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 13
Round result: win

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+10 Damage and +10 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Mallogre · Pawsperity · Dollhime
- Dragon × 2Dracana · Saberhorn
- Fighting × 2Pompummel · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDracana: 15 · Pompummel: 300 · Saberhorn: 100 · Mallogre: 100 · Pawsperity: 200
- ShieldMallogre: 100
Round inventory
Trinkets
70 trinkets · 20 types

Junk × 24
Does nothing.

Wood Sword × 4
Your monsters have +5 Damage.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Training Weights × 2
+100 HP

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell
Monsters in your shop have +300 Damage.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Fire Orb
Your Fire monsters have +3 Burn.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Gold-o-matic
Increase Income by $30.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Gold Nugget
Increase Income by $3.

Locked Box × 5
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Barbell × 3
+5000 HP
