Ranked run
Swim Coach
Run nkzxkp1dedndgbq · Jul 18, 2026, 1:32 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 16
Round result: loss

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Sirenade · Emperooze · Torrantler
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Emperooze.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Cherubble + Draconarch533 rounds together · 44% round win association533 observed win/loss round results
- Sirenade + Torrantler402 rounds together · 54% round win association402 observed win/loss round results
- Cherubble + Ironcore380 rounds together · 47% round win association380 observed win/loss round results
- Draconarch + Sirenade200 rounds together · 58% round win association200 observed win/loss round results
- Draconarch + Torrantler199 rounds together · 63% round win association199 observed win/loss round results
- Cherubble + Sirenade176 rounds together · 48% round win association176 observed win/loss round results
- Cherubble + Torrantler106 rounds together · 52% round win association106 observed win/loss round results
- Draconarch + Ironcore78 rounds together · 62% round win association78 observed win/loss round results
- Ironcore + Sirenade37 rounds together · 46% round win association37 observed win/loss round results
- Ironcore + Torrantler24 rounds together · 50% round win association24 observed win/loss round results
- Cherubble + Emperooze9 rounds together · 33% round win association9 observed win/loss round results
- Emperooze + Ironcore1 rounds together · 100% round win association1 observed win/loss round results
- Emperooze + Sirenade1 rounds together · 100% round win association1 observed win/loss round results
Team toolkit
- DamageDraconarch: 100 · Ironcore: 30 · Emperooze: 30
- HealSirenade: 300 · Emperooze: 45 · Torrantler: 200
- ShieldCherubble: 100
Round inventory
Trinkets
35 trinkets · 17 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Nugget
At the start of each day, gain $3.

Gold Trophy
On Victory Gain $8.

Market License
Increase shop rank by 1.

Terrarium × 4
Your Bug monsters have +20% Damage.

Ancient Plume × 2
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Sapphire Amulet × 3
You receive 25% more Heal.

Haste Crown × 3
Your top middle monster has +30% Cooldown Speed.

Topaz Amulet × 3
You receive 25% more Shield.

Silver Watch × 3
When a monster levels up, it gains +15% Cooldown Speed.

Metronome × 2
When your monster cast, they gain +10 Damage for this battle.

Winged Crown
Your top middle monster has +1 Multicast.

Power Bell × 4
Monsters in your shop have +25 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Fancy Sword × 3
Your monsters have +3% for each trinket you have.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Mighty Bell
Monsters in your shop have +200 Damage.
