Ranked run
Swim Coach
Run yk9jpn64npwyt4i · Sep 15, 2026, 7:04 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 16
Round result: win

Swoonet
Tier 1 · Cost 10
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 3).
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Swoonet · Sukoi · Dewlotl · Steamscuttle · Snapscald
- Fire × 2Steamscuttle · Snapscald
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Sukoi, Dewlotl, Snapscald.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Snapscald: 30
- DamageDewlotl: 30 · Saberhorn: 100
- HealSukoi: 80 · Dewlotl: 30 · Steamscuttle: 90 · Snapscald: 150
Round inventory
Trinkets
21 trinkets · 14 types

Membership Card × 3
You can use 1 additional Item each day.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Gold Trophy
On Victory Gain $8.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Market License
Increase shop rank by 1.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Winged Crown
Your top middle monster has +1 Multicast.
