Ranked run

Swim Coach

Run lyu6lzt9vntg77p · Sep 15, 2026, 8:42 PM

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Patch unknownUpdated Sep 15, 2026, 9:39 PM1 observed rounds
Outcomeunknown
Record10
MMR1026?
Tiersilver

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 9:39 PM6 board slots17 trinkets
6 of 6board slots filled
Slot 1Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Orcana

Water

Tier 4 · Cost 45

Cooldown8s
Multicast
Heal200
Ongoing

Has an additional +200 Damage and +200 Heal for each ally of level 3 or above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Snapscald · Swoonet · Steamscuttle · Orcana · Lumijel · Dewlotl
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Swoonet, Orcana, Lumijel, Dewlotl.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Steamscuttle: 15
  • DamageSwoonet: 30 · Lumijel: 40 · Dewlotl: 30
  • HealSnapscald: 100 · Swoonet: 30 · Steamscuttle: 90 · Orcana: 200 · Lumijel: 60 · Dewlotl: 30

Round inventory

Trinkets

17 trinkets · 16 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Training Weights

+100 HP

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring

Monsters in your shop have +10% Heal.

Gold Trophy

On Victory Gain $8.

Gold Nugget

Increase Income by $3.

Market License

Increase shop rank by 1.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin

The first Common monster you buy each day is free.

Dryad's Charm

+30% HP

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Purple Incense

The next 5 shops will contain only Super Rare monsters.