Ranked run
Swim Coach
Run lyu6lzt9vntg77p · Sep 15, 2026, 8:42 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: win

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +200 Damage and +200 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Snapscald · Swoonet · Steamscuttle · Orcana · Lumijel · Dewlotl
- Fire × 2Snapscald · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Swoonet, Orcana, Lumijel, Dewlotl.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 20 · Steamscuttle: 15
- DamageSwoonet: 30 · Lumijel: 40 · Dewlotl: 30
- HealSnapscald: 100 · Swoonet: 30 · Steamscuttle: 90 · Orcana: 200 · Lumijel: 60 · Dewlotl: 30
Round inventory
Trinkets
17 trinkets · 16 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Training Weights
+100 HP

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring
Monsters in your shop have +10% Heal.

Gold Trophy
On Victory Gain $8.

Gold Nugget
Increase Income by $3.

Market License
Increase shop rank by 1.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Dryad's Charm
+30% HP

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Purple Incense
The next 5 shops will contain only Super Rare monsters.
