Ranked run

Swim Coach

Run zlply0p3nxba7w5 · Jul 23, 2026, 3:06 PM

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Patch unknownUpdated Jul 25, 2026, 12:23 PM2 observed rounds
Outcomeunknown
Record11
MMR1756?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 16

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:23 PM6 board slots28 trinkets
6 of 6board slots filled
Slot 1Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast8
Damage1
Heal55
On Cast

Gain $2.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Shelldra · Aster · Sirenade · Torrantler · Plunderbird

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Sirenade, Torrantler, Plunderbird.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Aster, Sirenade, Plunderbird.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,120 rounds together · 51% round win association1,120 observed win/loss round results
  • Aster + Shelldra669 rounds together · 50% round win association669 observed win/loss round results
  • Plunderbird + Shelldra626 rounds together · 50% round win association626 observed win/loss round results
  • Aster + Sirenade494 rounds together · 53% round win association494 observed win/loss round results
  • Plunderbird + Sirenade466 rounds together · 55% round win association466 observed win/loss round results
  • Plunderbird + Torrantler460 rounds together · 58% round win association460 observed win/loss round results
  • Shelldra + Torrantler448 rounds together · 53% round win association448 observed win/loss round results
  • Aster + Torrantler438 rounds together · 59% round win association438 observed win/loss round results
  • Sirenade + Torrantler385 rounds together · 54% round win association385 observed win/loss round results
  • Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
  • Galvanine + Plunderbird150 rounds together · 57% round win association150 observed win/loss round results
  • Galvanine + Shelldra120 rounds together · 45% round win association120 observed win/loss round results
  • Aster + Galvanine90 rounds together · 60% round win association90 observed win/loss round results
  • Galvanine + Sirenade87 rounds together · 53% round win association87 observed win/loss round results
  • Galvanine + Torrantler79 rounds together · 57% round win association79 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Plunderbird: 1 · Galvanine: 30
  • HealShelldra: 15 · Aster: 40 · Sirenade: 300 · Torrantler: 200 · Plunderbird: 55
  • ShockGalvanine: 18

Round inventory

Trinkets

28 trinkets · 13 types

Wood Sword

Your monsters have +5 Damage.

Market License × 2

Increase shop rank by 1.

Gold Bar

At the start of each day, gain $10.

Power Crown

Your top middle monster has +20 Damage.

Winged Crown × 3

Your top middle monster has +1 Multicast.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Zenith Stone × 7

When your monsters gain stats, they gain +80% more (except Multicast).

Metronome × 6

When your monster cast, they gain +10 Damage for this battle.

Fancy Sword

Your monsters have +3% for each trinket you have.

Barbell

+5000 HP