Ranked run
Swim Coach
Run kqsazu86wk5tz3a · Aug 19, 2026, 2:01 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Torrantler · Plunderbird · Aster · Sirenade · Shelldra
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Aster, Sirenade, Torrantler, Shelldra.
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Torrantler, Plunderbird, Sirenade, Torrantler, Shelldra.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Torrantler, Plunderbird, Aster, Sirenade, Shelldra.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Shelldra: 15
- HealTorrantler: 200 · Plunderbird: 55 · Aster: 40 · Sirenade: 300 · Torrantler: 200 · Shelldra: 15
Round inventory
Trinkets
21 trinkets · 16 types

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Piggy Bank × 2
Gain +$1 for each $10 you have at the end of each day.

Fire Orb
Your Fire monsters have +3 Burn.

Power Crown
Your top middle monster has +20 Damage.

Market License × 2
Increase shop rank by 1.

Power Band
Give the first monster you buy each day +20 Damage.

Power Bell
Monsters in your shop have +25 Damage.

Mighty Bell
Monsters in your shop have +300 Damage.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mysterious Charm
+25% HP

Sapphire Amulet
You receive 25% more Heal.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.
