Ranked run

Twins

Run ae9m8dnff16hoaw · Sep 16, 2026, 5:27 AM

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Patch unknownUpdated Sep 16, 2026, 5:35 AM6 observed rounds
Outcomeunknown
Record33
MMR1043?
Tiergold

Trainer effect

Twins

When monsters merge into level 3, gain an exact copy.

Selected team

Round 4

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 5:35 AM5 board slots4 trinkets
5 of 6board slots filled
Slot 1Level 1

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage40
On Battle Start

Gain a Junk Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown4.5s
Multicast
Damage50
On Victory

Level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Furnadon

CurioFire

Tier 1 · Cost 10

Cooldown5s
Multicast
Burn8
Ongoing

Has an additional +2 Burn for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage80
On Battle Start

Gain 2 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 2Rubbin · Furnadon
  • Water × 2Sukoi · Kappow

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnFurnadon: 8
  • DamageRubbin: 40 · Kappow: 50 · Rubbin: 80
  • HealSukoi: 80

Round inventory

Trinkets

4 trinkets · 3 types

Junk × 2

Does nothing.

Training Weights

+100 HP

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.