Ranked run

Treasure Hunter

Run wzpclydwesdw0cb · Jul 25, 2026, 7:32 AM

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Patch unknownUpdated Jul 25, 2026, 12:01 PM4 observed rounds
Outcomeunknown
Record22
MMR1770?
Tiermaster

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:01 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage48
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Pylong · Bumblebolt
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Ironcore + Pylong648 rounds together · 50% round win association648 observed win/loss round results
  • Bumblebolt + Ironcore636 rounds together · 53% round win association636 observed win/loss round results
  • Bumblebolt + Pylong570 rounds together · 55% round win association570 observed win/loss round results
  • Humbolt + Pylong558 rounds together · 51% round win association558 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Bumblebolt + Humbolt372 rounds together · 52% round win association372 observed win/loss round results
  • Clawnetic + Humbolt268 rounds together · 48% round win association268 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Clawnetic + Pylong228 rounds together · 43% round win association228 observed win/loss round results
  • Bumblebolt + Clawnetic227 rounds together · 43% round win association227 observed win/loss round results
  • Humbolt + Saberhorn134 rounds together · 54% round win association134 observed win/loss round results
  • Bumblebolt + Saberhorn121 rounds together · 44% round win association121 observed win/loss round results
  • Pylong + Saberhorn98 rounds together · 44% round win association98 observed win/loss round results
  • Clawnetic + Saberhorn62 rounds together · 48% round win association62 observed win/loss round results

Team toolkit

  • DamageHumbolt: 48 · Ironcore: 30 · Clawnetic: 60 · Pylong: 1 · Bumblebolt: 9 · Saberhorn: 100
  • ShockHumbolt: 4 · Pylong: 15 · Bumblebolt: 3

Round inventory

Trinkets

7 trinkets · 6 types

Market License × 2

Increase shop rank by 1.

Power Crown

Your top middle monster has +20 Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Mighty Bell

Monsters in your shop have +200 Damage.

Master Crown

Your top middle monster has +80% stats (except Cooldown and Multicast).