Ranked run
Monster Ranger
Run junansv4l05jbcp · Sep 16, 2026, 5:38 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 17
Round result: win

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 300% of the Poison stacks on the enemy.
No equipment observed on this monster.

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +15% Cooldown Speed for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +8 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Miasmaw
Tier 5 · Cost 55
Gain Poison for this battle equal to the total Poison of your allies. (Except other Miasmaw)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 4Cinnabark · Drumire · Vipair · Miasmaw
- Curio × 2Shrinell · Vipair
Ability text matches
- Drumire references ToxicWhen a Toxic ally casts, give it +15% Cooldown Speed for this battle.Potential interaction with Cinnabark, Vipair, Miasmaw.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageOnsetra: 300 · Shrinell: 480
- PoisonCinnabark: 15 · Drumire: 60 · Vipair: 10 · Miasmaw: 10
Round inventory
Trinkets
52 trinkets · 27 types

Bargain Bin
The first Common monster you buy each day is free.

Junk × 3
Does nothing.

Training Weights × 2
+100 HP

Topaz Ring × 5
Monsters in your shop have +10% Shield.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Membership Card
You can use 1 additional Item each day.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Wood Sword × 3
Your monsters have +5 Damage.

Gold Trophy × 4
On Victory Gain $8.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Gold Nugget
Increase Income by $3.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mysterious Mask
Choose a trainer and gain their ability.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.
