Ranked run
Swim Coach
Run zypxrpk2jyslj89 · Aug 15, 2026, 3:17 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: win

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Emperooze · Wishwash · Aster
- Dragon × 2Dracana · Draconarch
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Emperooze, Wishwash.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDracana: 15 · Draconarch: 100 · Emperooze: 30
- HealEmperooze: 45 · Wishwash: 150 · Aster: 40
- ShieldCherubble: 100
Round inventory
Trinkets
14 trinkets · 12 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Fire Orb
Your Fire monsters have +3 Burn.

Market License × 2
Increase shop rank by 1.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Power Crown
Your top middle monster has +20 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
