Ranked run
Swim Coach
Run n74hd0vjizgm1zz · Sep 12, 2026, 1:38 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: loss

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 3).
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Kappow · Sukoi · Steamscuttle · Dewlotl
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Kappow, Sukoi, Kappow, Dewlotl.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5
- DamageKappow: 100 · Kappow: 150 · Boomagon: 40 · Dewlotl: 30
- HealSukoi: 80 · Steamscuttle: 30 · Dewlotl: 30
Round inventory
Trinkets
5 trinkets · 4 types

Gold Trophy × 2
On Victory Gain $8.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Membership Card
You can use 1 additional Item each day.

Power Crown
Your top middle monster has +20 Damage.
