Ranked run

Masked Man

Run 8ikglv4osoycckt · Sep 6, 2026, 3:37 AM

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Patch unknownUpdated Sep 8, 2026, 6:06 AM12 observed rounds
Outcomeunknown
Record102
MMR2498?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 8, 2026, 6:06 AM4 board slots11 trinkets
4 of 6board slots filled
Slot 1Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 3).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5.6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield360
On Cast

+360 Damage and +360 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Saberhorn

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBoomagon: 40 · Saberhorn: 100
  • HealSukoi: 80
  • ShieldBonshell: 360

Round inventory

Trinkets

11 trinkets · 7 types

Mysterious Mask × 2

Choose a trainer and gain their ability.

Rally Flag × 2

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Membership Card

You can use 1 additional Item each day.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Crown

Your top middle monster has +20 Damage.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Zenith Stone × 3

When your monsters gain stats, they gain +80% more (except Multicast).