Ranked run

Monster Ranger

Run mpffe14l3z39mqb · Jul 21, 2026, 7:37 PM

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Patch unknownUpdated Jul 25, 2026, 12:50 PM14 observed rounds
Outcomeunknown
Record113
MMR1961?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:50 PM6 board slots60 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 2. When you use an item, this gains +20 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Super Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Coalem

FireRock

Tier 4 · Cost 45

Cooldown5s
Multicast
Burn240
Shield5,400
On Battle Start

Trigger this and gain +540 Shield permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Aegistruct

Rock

Tier 4 · Cost 45

Cooldown3.5s
Multicast
Shield150
On Battle Start

Gain Shield for this battle equal to 14.4x the Shield of adjacent allies. (Except other Aegistruct)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage24
Shield24
Ability / passive

When you use an item, this gains +48 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Rock × 3Coalem · Aegistruct · Craghorn
  • Grass × 2Berroon · Craghorn

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Craghorn + Berroon4,394 rounds together · 61% round win association4,394 observed win/loss round results
  • Berroon + Draconarch1,477 rounds together · 67% round win association1,477 observed win/loss round results
  • Craghorn + Draconarch1,126 rounds together · 69% round win association1,126 observed win/loss round results
  • Coalem + Draconarch1,009 rounds together · 55% round win association1,009 observed win/loss round results
  • Aegistruct + Craghorn895 rounds together · 69% round win association895 observed win/loss round results
  • Berroon + Coalem786 rounds together · 66% round win association786 observed win/loss round results
  • Aegistruct + Berroon781 rounds together · 71% round win association781 observed win/loss round results
  • Aegistruct + Coalem687 rounds together · 59% round win association687 observed win/loss round results
  • Aegistruct + Draconarch623 rounds together · 65% round win association623 observed win/loss round results
  • Craghorn + Coalem586 rounds together · 63% round win association586 observed win/loss round results
  • Draconarch + Wishwash377 rounds together · 58% round win association377 observed win/loss round results
  • Berroon + Wishwash320 rounds together · 67% round win association320 observed win/loss round results
  • Coalem + Wishwash208 rounds together · 66% round win association208 observed win/loss round results
  • Craghorn + Wishwash134 rounds together · 66% round win association134 observed win/loss round results
  • Aegistruct + Wishwash34 rounds together · 82% round win association34 observed win/loss round results

Team toolkit

  • BurnCoalem: 240
  • DamageBerroon: 40 · Draconarch: 100 · Craghorn: 24
  • HealWishwash: 300
  • ShieldCoalem: 5,400 · Aegistruct: 150 · Craghorn: 24

Round inventory

Trinkets

60 trinkets · 29 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Poison Orb

Your Toxic monsters have +3 Poison.

Market License × 5

Increase shop rank by 1.

Bug Net

Bug monsters in the shop cost 3 less.

Power Crown × 3

Your top middle monster has +20 Damage.

Fire Orb × 3

Your Fire monsters have +3 Burn.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Link Cable

All of your team's monsters are now considered adjacent to each other.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Power Bell × 3

Monsters in your shop have +25 Damage.

Warhorn × 4

On Battle Start Your monsters gain +10 Damage permanently.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Topaz Amulet

You receive 25% more Shield.

Sapphire Amulet × 2

You receive 25% more Heal.

Terrarium

Your Bug monsters have +20% Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Mysterious Mask × 3

Choose a trainer and gain their ability.

Upgrade Disc × 4

When you buy a monster, level it up and destroy this.

Blitz Bell × 2

Monsters in your shop have +30% Cooldown Speed.

Razor Beak × 6

Your Flying monsters have +1 Multicast.

Haste Orb × 3

Your monsters have +15% Cooldown Speed.

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.

Holy Grail × 2

On Victory Gain $100.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Ultra Duplicator

Whenever you get a Trinket from a gift, gain an additional copy.