Ranked run

Swim Coach

Run 93dvyymtouri1m8 · Jul 6, 2026, 12:57 AM

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Patch unknownUpdated Jul 25, 2026, 2:03 PM4 observed rounds
Outcomeunknown
Record31
MMR1473?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 22

Round result: win

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 2:03 PM6 board slots81 trinkets
6 of 6board slots filled
Slot 1Level 2

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast3
Damage1
Heal35
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Plunderbird · Torrantler · Wishwash · Aster

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Wishwash, Aster.
  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Plunderbird, Torrantler, Wishwash.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,196 rounds together · 51% round win association1,196 observed win/loss round results
  • Plunderbird + Torrantler478 rounds together · 58% round win association478 observed win/loss round results
  • Aster + Torrantler455 rounds together · 59% round win association455 observed win/loss round results
  • Aster + Draconarch384 rounds together · 58% round win association384 observed win/loss round results
  • Draconarch + Wishwash382 rounds together · 58% round win association382 observed win/loss round results
  • Draconarch + Plunderbird354 rounds together · 65% round win association354 observed win/loss round results
  • Draconarch + Omnichrome224 rounds together · 75% round win association224 observed win/loss round results
  • Draconarch + Torrantler199 rounds together · 63% round win association199 observed win/loss round results
  • Plunderbird + Wishwash126 rounds together · 50% round win association126 observed win/loss round results
  • Aster + Wishwash110 rounds together · 49% round win association110 observed win/loss round results
  • Omnichrome + Torrantler35 rounds together · 80% round win association35 observed win/loss round results
  • Torrantler + Wishwash31 rounds together · 65% round win association31 observed win/loss round results
  • Omnichrome + Plunderbird23 rounds together · 74% round win association23 observed win/loss round results
  • Omnichrome + Wishwash23 rounds together · 78% round win association23 observed win/loss round results
  • Aster + Omnichrome14 rounds together · 79% round win association14 observed win/loss round results

Team toolkit

  • DamagePlunderbird: 1 · Omnichrome: 1 · Draconarch: 100
  • HealPlunderbird: 35 · Torrantler: 200 · Wishwash: 300 · Aster: 40

Round inventory

Trinkets

81 trinkets · 22 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Training Weights

+100 HP

Gold Trophy

On Victory Gain $8.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Power Band

Give the first monster you buy each day +20 Damage.

Power Bell × 9

Monsters in your shop have +25 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Terrarium × 11

Your Bug monsters have +20% Damage.

Silver Watch × 7

When a monster levels up, it gains +15% Cooldown Speed.

Sapphire Amulet × 5

You receive 25% more Heal.

Speed Crest × 9

Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Crown × 2

Your top middle monster has +30% Cooldown Speed.

Topaz Amulet × 4

You receive 25% more Shield.

Ancient Plume × 6

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Zenith Stone × 3

When your monsters gain stats, they gain +80% more (except Multicast).

Warhorn × 4

On Battle Start Your monsters gain +10 Damage permanently.

Winged Crown

Your top middle monster has +1 Multicast.

Razor Beak

Your Flying monsters have +1 Multicast.

Fancy Sword

Your monsters have +3% for each trinket you have.

Mysterious Mask × 3

Choose a trainer and gain their ability.

Excalibur × 6

Your monsters have +350 Damage.

Mega Duplicator × 3

Gain 2 additional copies of the next Trinket you get from a gift.