Ranked run
Black Belt
Run 1m3rq1rx5tpbv6k · Sep 15, 2026, 2:59 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 4
Round result: win

Rubbin
Tier 1 · Cost 15
Gain a Junk Trinket.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +50 Damage.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Beetdown · Blessom
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 40 · Boomagon: 40 · Beetdown: 105 · Blessom: 50
Round inventory
Trinkets
4 trinkets · 4 types

Power Band
Give the first monster you buy each day +20 Damage.

Fake Diamond
The next time you lose a battle, gain $40.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
