Ranked run
Youngster
Run 52qu1hjw7u01isq · Sep 16, 2026, 1:02 AM

Trainer effect
Youngster
Gain 3 free rerolls every day.
Selected team
Round 18
Round result: win

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Gachapod · Rubbin · Shrinell · Dollhime
- Dragon × 2Draconarch · Saberhorn
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGachapod: 300 · Rubbin: 120 · Draconarch: 100 · Shrinell: 480 · Saberhorn: 100
Round inventory
Trinkets
89 trinkets · 22 types

Junk × 44
Does nothing.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Market License
Increase shop rank by 1.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Training Weights × 3
+100 HP

Gold Bar
Increase Income by $10.

Gold Trophy × 2
On Victory Gain $8.

Gold Nugget × 4
Increase Income by $3.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Wood Sword
Your monsters have +5 Damage.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Mysterious Charm
+25% HP

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
