Ranked run

Lucky Girl

Run acphex8xuyk893i · Jul 28, 2026, 11:20 AM

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Patch unknownUpdated Jul 28, 2026, 8:20 PM2 observed rounds
Outcomeunknown
Record02
MMR1400?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 8:20 PM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +122% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Velocect · Bumblebolt · Formiqueen

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,417 rounds together · 58% round win association3,417 observed win/loss round results
  • Formiqueen + Velocect3,194 rounds together · 53% round win association3,194 observed win/loss round results
  • Cherubble + Formiqueen2,809 rounds together · 54% round win association2,809 observed win/loss round results
  • Cherubble + Velocect2,176 rounds together · 53% round win association2,176 observed win/loss round results
  • Bumblebolt + Formiqueen1,754 rounds together · 56% round win association1,754 observed win/loss round results
  • Bumblebolt + Cherubble1,033 rounds together · 57% round win association1,033 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Bumblebolt + Ironcore636 rounds together · 53% round win association636 observed win/loss round results
  • Formiqueen + Ironcore472 rounds together · 50% round win association472 observed win/loss round results
  • Cherubble + Ironcore371 rounds together · 48% round win association371 observed win/loss round results
  • Cherubble + Shelldra222 rounds together · 47% round win association222 observed win/loss round results
  • Ironcore + Shelldra167 rounds together · 47% round win association167 observed win/loss round results
  • Shelldra + Velocect163 rounds together · 46% round win association163 observed win/loss round results
  • Formiqueen + Shelldra113 rounds together · 47% round win association113 observed win/loss round results
  • Bumblebolt + Shelldra68 rounds together · 47% round win association68 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Velocect: 13 · Ironcore: 30 · Bumblebolt: 9 · Formiqueen: 180
  • HealShelldra: 15
  • ShieldCherubble: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

18 trinkets · 12 types

Gold Trophy × 2

On Victory Gain $8.

Membership Card

When you buy an item, +1 free rerolls.

Gold Bar

At the start of each day, gain $10.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Bug Net

Bug monsters in the shop cost 3 less.

Dryad's Charm

+30% HP

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Power Bell

Monsters in your shop have +25 Damage.

Terrarium × 2

Your Bug monsters have +20% Damage.

Mysterious Mask

Choose a trainer and gain their ability.

Haste Orb

Your monsters have +15% Cooldown Speed.