Ranked run
Lucky Girl
Run xzfkfo5t1hav8nw · Aug 18, 2026, 7:43 AM
Patch unknownUpdated Aug 18, 2026, 8:38 AM16 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Aug 18, 2026, 8:38 AM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1 · Shiny

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage1
Shock4
On Battle Start
+1 Shock permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown6s
Multicast—
Heal30
On Cast
+20 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Bumblebolt
BugElectric
Tier 1 · Cost 10
Cooldown2.5s
Multicast—
Damage3
Shock1
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Velocect
BugFlying
Tier 1 · Cost 15
Cooldown3.5s
Multicast2
Damage15
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Bumblebolt · Velocect
- Electric × 2Joltail · Bumblebolt
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
- Bumblebolt + Velocect18 rounds together · 56% round win association18 observed win/loss round results
- Joltail + Velocect1 rounds together · 0% round win association1 observed win/loss round results
Team toolkit
- DamageJoltail: 1 · Bumblebolt: 3 · Velocect: 15
- HealMosslug: 30
- ShockJoltail: 4 · Bumblebolt: 1
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
