Ranked run

Musician

Run bbw2ulbrvabptxp · Aug 6, 2026, 2:05 AM

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Patch unknownUpdated Aug 6, 2026, 3:30 AM3 observed rounds
Outcomeunknown
Record21
MMR1391?
Tierdiamond

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 6, 2026, 3:30 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Dryadell

Grass

Tier 4 · Cost 45

Cooldown6s
Multicast2
Damage70
On Cast

Trigger the Grass ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 3Boomagon · Shelldra · Saberhorn

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Cherubble4,384 rounds together · 55% round win association4,384 observed win/loss round results
  • Boomagon + Dryadell4,338 rounds together · 65% round win association4,338 observed win/loss round results
  • Boomagon + Saberhorn2,514 rounds together · 59% round win association2,514 observed win/loss round results
  • Bumblebolt + Cherubble2,009 rounds together · 55% round win association2,009 observed win/loss round results
  • Cherubble + Dryadell1,972 rounds together · 59% round win association1,972 observed win/loss round results
  • Cherubble + Saberhorn1,705 rounds together · 53% round win association1,705 observed win/loss round results
  • Boomagon + Bumblebolt1,669 rounds together · 50% round win association1,669 observed win/loss round results
  • Dryadell + Saberhorn1,497 rounds together · 59% round win association1,497 observed win/loss round results
  • Boomagon + Shelldra934 rounds together · 50% round win association934 observed win/loss round results
  • Cherubble + Shelldra478 rounds together · 44% round win association478 observed win/loss round results
  • Bumblebolt + Saberhorn217 rounds together · 43% round win association217 observed win/loss round results
  • Saberhorn + Shelldra206 rounds together · 42% round win association206 observed win/loss round results
  • Bumblebolt + Shelldra159 rounds together · 48% round win association159 observed win/loss round results
  • Dryadell + Shelldra137 rounds together · 50% round win association137 observed win/loss round results
  • Bumblebolt + Dryadell114 rounds together · 44% round win association114 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Dryadell: 70 · Shelldra: 15 · Bumblebolt: 9 · Saberhorn: 100
  • HealShelldra: 15
  • ShieldCherubble: 100
  • ShockBumblebolt: 3

Round inventory

Trinkets

6 trinkets · 5 types

Bug Net

Bug monsters in the shop cost 3 less.

Power Pouch

When you buy an item, give every monster on your team and bench +2 Damage permanently.

Silver Watch

When one of your monsters levels up, it gains +15% Cooldown Speed permanently.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.