Ranked run
Swim Coach
Run nxw7exnf39d5cqe · Sep 7, 2026, 4:24 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: win

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 2 Junk Trinkets.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Kappow · Dewlotl · Swoonet
- Fighting × 2Kappow · Bunchop
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageKappow: 50 · Rubbin: 80 · Dewlotl: 30 · Bunchop: 50 · Swoonet: 30
- HealDewlotl: 30 · Swoonet: 30
- PoisonRattleghast: 1
Round inventory
Trinkets
10 trinkets · 7 types

Bargain Bin
The first Common monster you buy each day is free.

Junk × 4
Does nothing.

Kaleidoscope
Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
