Ranked run
Burglar
Run jqteykhsioe8pcl · Sep 16, 2026, 1:33 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 14
Round result: loss

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +140 Damage permanently.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +60% Cooldown Speed for this battle.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +100 Shield and +100 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 5Cawnushi · Nekoffin · Shikitsune · Petrirex · Ratacomb
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCawnushi: 100 · Nekoffin: 750 · Shikitsune: 150 · Lumijel: 40 · Petrirex: 100 · Ratacomb: 60
- HealLumijel: 60
Round inventory
Trinkets
58 trinkets · 24 types

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights × 5
+100 HP

Terrarium
Your Bug monsters have +20% Damage.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Gold Nugget × 3
Increase Income by $3.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Gold Trophy × 7
On Victory Gain $8.

Power Band
Give the first monster you buy each day +20 Damage.

Market License
Increase shop rank by 1.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Fire Bell
Fire monsters in your shop have +5 Burn.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Crown
Your top middle monster has +20 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Momentum Flag × 3
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.
