Ranked run

Mad Scientist

Run ue8k47koc46qtt4 · Jun 20, 2026, 7:14 AM

Back to profile
Patch unknownUpdated Jul 25, 2026, 12:28 PM1 observed rounds
Outcomeunknown
Record01
MMR2259?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:28 PM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies and gain +10 Damage permanently for each Knockout.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal200
On Cast

Remove 35% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Steel × 2Clawnetic · Ironcore
  • Water × 2Dirgefin · Sirenade

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Dirgefin + Saberhorn520 rounds together · 59% round win association520 observed win/loss round results
  • Clawnetic + Ironcore384 rounds together · 48% round win association384 observed win/loss round results
  • Dirgefin + Sirenade284 rounds together · 56% round win association284 observed win/loss round results
  • Galvanine + Saberhorn283 rounds together · 48% round win association283 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Saberhorn + Sirenade173 rounds together · 50% round win association173 observed win/loss round results
  • Clawnetic + Galvanine172 rounds together · 47% round win association172 observed win/loss round results
  • Dirgefin + Ironcore142 rounds together · 55% round win association142 observed win/loss round results
  • Dirgefin + Galvanine140 rounds together · 47% round win association140 observed win/loss round results
  • Galvanine + Sirenade87 rounds together · 53% round win association87 observed win/loss round results
  • Clawnetic + Saberhorn62 rounds together · 48% round win association62 observed win/loss round results
  • Clawnetic + Dirgefin40 rounds together · 43% round win association40 observed win/loss round results
  • Ironcore + Sirenade37 rounds together · 46% round win association37 observed win/loss round results
  • Clawnetic + Sirenade13 rounds together · 31% round win association13 observed win/loss round results

Team toolkit

  • DamageDirgefin: 50 · Clawnetic: 60 · Ironcore: 30 · Galvanine: 20 · Saberhorn: 100
  • HealDirgefin: 100 · Sirenade: 200
  • ShockGalvanine: 12

Round inventory

Trinkets

13 trinkets · 11 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Market License × 2

Increase shop rank by 1.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Mysterious Charm

+25% HP

Winged Crown

Your top middle monster has +1 Multicast.

Haste Orb

Your monsters have +15% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Barbell × 2

+5000 HP

Echo Bell

When you buy a 0 cost item, use it an additional time.