Ranked run
Scavenger
Run 9w7n794durdm9da · Sep 16, 2026, 2:41 AM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 22
Round result: win

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of adjacent allies.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 1800% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 4Ninflora · Ginsage · Beetdown · Quillustrous
- Fighting × 3Pompummel · Ninflora · Beetdown
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Ginsage, Beetdown, Quillustrous.
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Ninflora, Beetdown, Quillustrous.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Pompummel: 300 · Ninflora: 150 · Ginsage: 450 · Beetdown: 105 · Quillustrous: 5,400
Round inventory
Trinkets
30 trinkets · 22 types

Bargain Bin
The first Common monster you buy each day is free.

Power Crown × 4
Your top middle monster has +20 Damage.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy
On Victory Gain $8.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Training Weights × 2
+100 HP

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Sapphire Amulet
You receive 25% more Heal.

Gold Nugget
Increase Income by $3.

Gold-o-matic
Increase Income by $30.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Haste Orb
Your monsters have +15% Cooldown Speed.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Mysterious Mask
Choose a trainer and gain their ability.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown
Your top middle monster has +1 Multicast.

Rainbow Pearl
All monsters in your shop are SHINY.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Holy Grail × 2
On Victory Gain $100.
