Ranked run
Swim Coach
Run hxidm208jy8z4bs · Aug 5, 2026, 4:00 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: win

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Plunderbird · Aster · Dirgefin · Torrantler · Shelldra · Sirenade
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Plunderbird, Dirgefin, Torrantler, Shelldra, Sirenade.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Aster, Dirgefin, Shelldra, Sirenade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Dirgefin: 50 · Shelldra: 15
- HealPlunderbird: 44 · Aster: 40 · Dirgefin: 100 · Torrantler: 200 · Shelldra: 15 · Sirenade: 300
Round inventory
Trinkets
22 trinkets · 13 types

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Power Crown × 4
Your top middle monster has +20 Damage.

Gold Bar
Increase Income by $10.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Sapphire Amulet
You receive 25% more Heal.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Mighty Bell
Monsters in your shop have +300 Damage.

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.
