Ranked run
Black Belt
Run golvd7wla33fdj4 · Sep 16, 2026, 4:00 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 10
Round result: win

Sproach
Tier 3 · Cost 40
Exact level stats unavailable.
On Bought +60 Damage permanently for each life lost this run.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+600 Damage permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 4Sproach · Ginsage · Bonshell · Beetdown
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Sproach, Bonshell, Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 150 · Beetdown: 210 · Saberhorn: 100
- ShieldBonshell: 200
Round inventory
Trinkets
5 trinkets · 5 types

Fire Orb
Your Fire monsters have +3 Burn.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Topaz Ring
Monsters in your shop have +10% Shield.

Bug Net
Bug monsters in the shop cost 3 less.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.
