Ranked run
Swim Coach
Run fd1ljvgy09f0rd2 · Sep 3, 2026, 12:51 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Sirenade
Tier 4 · Cost 40
Remove 20% of debuffs on your team.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +1 Multicast for this battle.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 20% of debuffs on your team.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Sirenade · Aster · Shelldra · Torrantler
- Dragon × 2Shelldra · Boomagon
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Sirenade, Shelldra, Torrantler, Sirenade.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Aster, Shelldra, Sirenade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Boomagon: 40
- HealSirenade: 100 · Aster: 40 · Shelldra: 15 · Torrantler: 200 · Sirenade: 100
Round inventory
Trinkets
8 trinkets · 6 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Wood Sword × 2
Your monsters have +5 Damage.

Power Crown
Your top middle monster has +20 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.
