Ranked run
Swim Coach
Run s9uzv4w7pgen90q · Sep 10, 2026, 11:10 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +100 Shield and +100 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Shikitsune · Nekoffin · Danuki · Petrirex
- Curio × 3Nekoffin · Rubbin · Dollhime
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 100 · Nekoffin: 750 · Danuki: 40 · Rubbin: 120 · Petrirex: 100
Round inventory
Trinkets
59 trinkets · 20 types

Junk × 27
Does nothing.

Gold Nugget × 4
Increase Income by $3.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 3
On Victory Gain $8.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Wood Sword
Your monsters have +5 Damage.

Gold-o-matic
Increase Income by $30.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring
Monsters in your shop have +10% Heal.

Sapphire Amulet
You receive 25% more Heal.

Power Bell
Monsters in your shop have +25 Damage.

Training Weights
+100 HP

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
