Ranked run
Black Belt
Run gjxglky3x0uka6b · Sep 12, 2026, 6:10 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 11
Round result: win

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Ginsage · Beetdown
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Beetdown, Ginsage.
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Ginsage, Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 150 · Beetdown: 105 · Ginsage: 450
Round inventory
Trinkets
7 trinkets · 7 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Crown
Your top middle monster has +20 Damage.

Market License
Increase shop rank by 1.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold-o-matic
Increase Income by $30.
