Ranked run
Swim Coach
Run vkturaxts1s94ru · Jul 29, 2026, 10:06 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: loss

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Aster · Sirenade · Torrantler · Plunderbird
- Dragon × 2Saberhorn · Boomagon
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Sirenade, Torrantler, Plunderbird.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Sirenade, Plunderbird.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSaberhorn: 100 · Boomagon: 40 · Plunderbird: 1
- HealAster: 40 · Sirenade: 300 · Torrantler: 200 · Plunderbird: 55
Round inventory
Trinkets
12 trinkets · 10 types

Power Band × 2
Give the first monster you buy each day +20 Damage.

Gold Trophy
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask
Choose a trainer and gain their ability.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Barbell × 2
+5000 HP
