Ranked run

Treasure Hunter

Run ah9bkkal7dh84p4 · Jul 29, 2026, 9:21 AM

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Patch unknownUpdated Jul 29, 2026, 11:25 AM2 observed rounds
Outcomeunknown
Record20
MMR1269?
Tiermaster

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 11:25 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 2

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Cicadence

Bug

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect
  • Electric × 2Galvanine · Pylong
  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Pylong.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cicadence + Velocect1,819 rounds together · 52% round win association1,819 observed win/loss round results
  • Pylong + Velocect855 rounds together · 49% round win association855 observed win/loss round results
  • Ironcore + Velocect815 rounds together · 47% round win association815 observed win/loss round results
  • Ironcore + Pylong690 rounds together · 51% round win association690 observed win/loss round results
  • Galvanine + Ironcore633 rounds together · 49% round win association633 observed win/loss round results
  • Clawnetic + Ironcore399 rounds together · 49% round win association399 observed win/loss round results
  • Galvanine + Pylong269 rounds together · 50% round win association269 observed win/loss round results
  • Clawnetic + Pylong243 rounds together · 42% round win association243 observed win/loss round results
  • Clawnetic + Velocect192 rounds together · 44% round win association192 observed win/loss round results
  • Clawnetic + Galvanine180 rounds together · 48% round win association180 observed win/loss round results
  • Cicadence + Ironcore166 rounds together · 45% round win association166 observed win/loss round results
  • Cicadence + Pylong153 rounds together · 46% round win association153 observed win/loss round results
  • Galvanine + Velocect123 rounds together · 37% round win association123 observed win/loss round results
  • Cicadence + Clawnetic74 rounds together · 46% round win association74 observed win/loss round results
  • Cicadence + Galvanine23 rounds together · 39% round win association23 observed win/loss round results

Team toolkit

  • DamageClawnetic: 60 · Cicadence: 100 · Galvanine: 20 · Pylong: 1 · Velocect: 13 · Ironcore: 30
  • ShockGalvanine: 12 · Pylong: 15

Round inventory

Trinkets

12 trinkets · 10 types

Bug Net

Bug monsters in the shop cost 3 less.

Gold Bar

At the start of each day, gain $10.

Power Crown

Your top middle monster has +20 Damage.

Barbell × 3

+5000 HP

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Winged Crown

Your top middle monster has +1 Multicast.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Haste Orb

Your monsters have +15% Cooldown Speed.

Mega Upgrade Disc

The next monster to reach level 3 is leveled up again, then destroy this.

Rainbow Pearl

All monsters in your shop are SHINY.