Ranked run

Shopkeeper

Run er0gbmhbugbarug · Jul 30, 2026, 8:33 AM

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Patch unknownUpdated Jul 30, 2026, 9:20 AM8 observed rounds
Outcomeunknown
Record53
MMR1386?
Tierdiamond

Trainer effect

Shopkeeper

Items in your shop are 1 rarity tier higher and cost 15% less.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 30, 2026, 9:20 AM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 2

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage300
Ability / passive

Ally behind apply their Ongoing abilities 3 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage450
Ongoing

Adjacent allies with no abilities have +6 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Onsetra · Stellagon
  • Electric × 2Joltail · Humbolt
  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore1,083 rounds together · 48% round win association1,083 observed win/loss round results
  • Onsetra + Stellagon913 rounds together · 47% round win association913 observed win/loss round results
  • Clawnetic + Ironcore511 rounds together · 49% round win association511 observed win/loss round results
  • Ironcore + Joltail449 rounds together · 51% round win association449 observed win/loss round results
  • Humbolt + Stellagon359 rounds together · 51% round win association359 observed win/loss round results
  • Clawnetic + Humbolt343 rounds together · 49% round win association343 observed win/loss round results
  • Ironcore + Onsetra342 rounds together · 49% round win association342 observed win/loss round results
  • Ironcore + Stellagon326 rounds together · 48% round win association326 observed win/loss round results
  • Humbolt + Joltail263 rounds together · 52% round win association263 observed win/loss round results
  • Humbolt + Onsetra252 rounds together · 55% round win association252 observed win/loss round results
  • Joltail + Onsetra218 rounds together · 53% round win association218 observed win/loss round results
  • Joltail + Stellagon197 rounds together · 53% round win association197 observed win/loss round results
  • Clawnetic + Onsetra146 rounds together · 47% round win association146 observed win/loss round results
  • Clawnetic + Stellagon110 rounds together · 48% round win association110 observed win/loss round results
  • Clawnetic + Joltail100 rounds together · 43% round win association100 observed win/loss round results

Team toolkit

  • DamageClawnetic: 60 · Joltail: 2 · Ironcore: 30 · Onsetra: 300 · Stellagon: 450 · Humbolt: 30
  • ShockJoltail: 8 · Humbolt: 1

Round inventory

Trinkets

5 trinkets · 5 types

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Barbell

+5000 max HP.

Silver Watch

When one of your monsters levels up, it gains +15% Cooldown Speed permanently.

Metronome

Whenever one of your monsters casts, it gains +10 Damage for that battle.

Haste Orb

Your monsters have +15% Cooldown Speed.