Ranked run
Black Belt
Run o0px3syogezd9iu · Sep 7, 2026, 3:43 PM
Patch unknownUpdated Sep 7, 2026, 4:52 PM12 observed rounds

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 4
Round result: win
Patch unknownUpdated Sep 7, 2026, 4:52 PM2 board slots2 trinkets
2 of 6board slots filled
Slot 1Level 3 · Shiny

Beetdown
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage126
On Victory
+360 Damage permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Bonshell
GrassRock
Tier 2 · Cost 20
Cooldown7s
Multicast—
Shield100
On Cast
+100 Damage and +100 Shield for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Beetdown · Bonshell
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 126
- ShieldBonshell: 100
Round inventory
Trinkets
2 trinkets · 2 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.
