Ranked run
Twins
Run 8oyrsr02ynu32do · Sep 8, 2026, 6:00 PM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 9
Round result: win

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +4 Burn permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +12 Burn permanently.
No equipment observed on this monster.

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +12 Burn permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Emburn · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Emburn, Emburn, Emburn, Steamscuttle.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Emburn, Steamscuttle, Emburn, Emburn.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnEmburn: 6 · Steamscuttle: 15 · Emburn: 18 · Emburn: 18 · Steamscuttle: 15
- HealSteamscuttle: 90 · Steamscuttle: 90
Round inventory
Trinkets
18 trinkets · 13 types

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Gold Nugget × 2
Increase Income by $3.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Market License × 2
Increase shop rank by 1.

Gold Trophy
On Victory Gain $8.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Haste Orb
Your monsters have +15% Cooldown Speed.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mysterious Charm
+25% HP

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
