Ranked run
Masked Man
Run 65xdipx7dw89ymw · Aug 28, 2026, 5:12 PM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 14
Round result: win

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Opalion
Tier 4 · Cost 50
Trigger 3 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +60% Cooldown Speed for this battle.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +216 Damage permanently.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +180 Shield and +180 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Dollhime · Rubbin
- Ghost × 2Shikitsune · Petrirex
- Rock × 2Opalion · Petrirex
Ability text matches
- Opalion references RockTrigger 3 random Rock allies. (Except other Opalion)Potential interaction with Petrirex.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 480 · Shikitsune: 150 · Petrirex: 150 · Rubbin: 120
- ShieldOpalion: 84
Round inventory
Trinkets
104 trinkets · 32 types

Junk × 5
Does nothing.

Wood Sword × 3
Your monsters have +5 Damage.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Gold Nugget × 6
Increase Income by $3.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Training Weights × 7
+100 HP

Topaz Amulet
You receive 25% more Shield.

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 8
On Victory Gain $8.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Topaz Ring × 12
Monsters in your shop have +10% Shield.

Bargain Bin
The first Common monster you buy each day is free.

Boxing Glove × 9
On Victory Your team gains +5 Damage permanently.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Quick Flag × 5
Your monsters in the leftmost column have +5% Cooldown Speed.

Locked Box × 6
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Rocket Boots
Monsters in your shop gain Flying typing.

Gold-o-matic
Increase Income by $30.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown
Your top middle monster has +1 Multicast.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Haste Orb
Your monsters have +15% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Razor Beak
Your Flying monsters have +1 Multicast.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
