Ranked run
Lucky Girl
Run g94fdujqd5dj4hy · Sep 15, 2026, 2:35 PM
Patch unknownUpdated Sep 16, 2026, 7:06 AM7 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 1
Round result: win
Patch unknownUpdated Sep 16, 2026, 7:06 AM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1 · Shiny

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage1
Shock4
On Battle Start
+1 Shock permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Bumblebolt
BugElectric
Tier 1 · Cost 10
Cooldown2.5s
Multicast—
Damage3
Shock1
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1 · Shiny

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn6
Damage6
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Panbud
Grass
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Damage25
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Joltail · Bumblebolt
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnScorchimp: 6
- DamageJoltail: 1 · Bumblebolt: 3 · Scorchimp: 6 · Panbud: 25
- ShockJoltail: 4 · Bumblebolt: 1
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
