Ranked run
Monster Ranger
Run o6eb4xmncm6g18z · Sep 15, 2026, 2:20 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 4
Round result: loss

Aviarab
Tier 2 · Cost 20
On Bought Give Flying monsters in the shop +2 Multicast for the rest of the run.
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Beetbud
Tier 1 · Cost 10
Evolves at level 3.
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 2Bunchop · Beetbud
- Flying × 2Aviarab · Swoonet
Ability text matches
- Aviarab references FlyingOn Bought Give Flying monsters in the shop +2 Multicast for the rest of the run.Potential interaction with Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageAviarab: 30 · Bunchop: 100 · Swoonet: 30 · Beetbud: 70 · Bunchop: 50
- HealSwoonet: 30
Round inventory
Trinkets
3 trinkets · 3 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Market License
Increase shop rank by 1.
