Ranked run
Monster Ranger
Run ftn7utznm541cif · Sep 16, 2026, 6:44 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 11
Round result: win

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to their Shield.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +60% Cooldown Speed for this battle.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Shikitsune · Petrirex · Nekoffin
- Rock × 2Cairnage · Petrirex
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 150 · Dracana: 15 · Petrirex: 150 · Nekoffin: 750
- HealSukoi: 80
- ShieldCairnage: 500
Round inventory
Trinkets
40 trinkets · 20 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Wood Sword × 4
Your monsters have +5 Damage.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Training Weights × 5
+100 HP

Membership Card
You can use 1 additional Item each day.

Market License × 3
Increase shop rank by 1.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Gold Nugget × 2
Increase Income by $3.

Gold Trophy × 2
On Victory Gain $8.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Winged Crown
Your top middle monster has +1 Multicast.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Treasure Map × 2
Your next Trinket gift choices are 1 rarity tier higher.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.
