Ranked run
Gentleman
Run a2ezh9h91cpuu43 · Sep 15, 2026, 12:19 PM

Trainer effect
Gentleman
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Selected team
Round 16
Round result: win

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Rare Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Dollhime · Pawsperity
- Fighting × 2Pompummel · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePompummel: 300 · Rubbin: 120 · Pawsperity: 200 · Draconarch: 100
- HealWishwash: 300
Round inventory
Trinkets
154 trinkets · 36 types

Junk × 74
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Topaz Amulet × 4
You receive 25% more Shield.

Power Crown
Your top middle monster has +20 Damage.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Nugget × 4
Increase Income by $3.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Fire Orb
Your Fire monsters have +3 Burn.

Poison Orb
Your Toxic monsters have +3 Poison.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Quick Bell × 7
Monsters in your shop have +5% Cooldown Speed.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 6
On Victory Gain $8.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Training Weights × 2
+100 HP

Power Bell × 2
Monsters in your shop have +25 Damage.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Ancient Plume × 2
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Barbell
+5000 HP

Terrarium × 2
Your Bug monsters have +20% Damage.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Speed Whistle
The next monster you buy has +15% Cooldown Speed.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Wood Sword
Your monsters have +5 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.
