Ranked run
Swim Coach
Run bs1wsva86pgxt2o · Sep 3, 2026, 10:08 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: win

Pylong
Tier 4 · Cost 40
Ally behind has +300% Shock.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Dracana · Shelldra
- Electric × 2Pylong · Electranade
- Water × 2Shelldra · Torrantler
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePylong: 1 · Dracana: 10 · Shelldra: 15
- HealShelldra: 15 · Torrantler: 200
- ShieldCherubble: 100
- ShockPylong: 15 · Electranade: 336
Round inventory
Trinkets
12 trinkets · 8 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Power Band
Give the first monster you buy each day +20 Damage.

Sapphire Amulet
You receive 25% more Heal.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.
