Ranked run
Lucky Girl
Run qjkecgmrlzbqrys · Sep 16, 2026, 4:14 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 19
Round result: loss

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +720 Shield and +720 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +288% Cooldown Speed permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 12 random non-unique Common Trinkets.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+720 Damage and +720 Shield for this battle.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Petrirex · Nekoffin · Shikitsune
- Grass × 2Ginsage · Bonshell
- Rock × 2Petrirex · Bonshell
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +288% Cooldown Speed permanently.Potential interaction with Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePetrirex: 600 · Ginsage: 3,600 · Draconarch: 100 · Nekoffin: 2,875 · Shikitsune: 100
- ShieldBonshell: 720
Round inventory
Trinkets
216 trinkets · 31 types

Power Pouch × 21
When you buy an item, give your monsters +2 Damage.

Gold Bracelet × 13
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring × 22
Monsters in your shop have +10% Heal.

Tempo Charm × 16
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Junk
Does nothing.

Gold Trophy × 11
On Victory Gain $8.

Boxing Glove × 13
On Victory Your team gains +5 Damage permanently.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Quick Flag × 15
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 14
Monsters in your shop have +10% Shield.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Quick Bell × 21
Monsters in your shop have +5% Cooldown Speed.

Training Weights × 13
+100 HP

Rocket Boots
Monsters in your shop gain Flying typing.

Wood Sword × 10
Your monsters have +5 Damage.

Gold Nugget × 10
Increase Income by $3.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask
Choose a trainer and gain their ability.

Treasure Map × 9
Your next Trinket gift choices are 1 rarity tier higher.

Fancy Sword × 6
Your monsters have +3% Damage for each Trinket you have.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Mighty Bell
Monsters in your shop have +300 Damage.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell × 2
+5000 HP

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
